Format conversion/Mesh ↔ mesh

GLB to glTF converter (local)

Convert GLB to a self-contained glTF 2.0 JSON file locally. The Worker parses the source, merges or triangulates it, and embeds the binary buffer as base64 in the download.

ReadyNo uploadWorkerGLB
No upload

Conversion

No upload
GLBglTF

Ready to convert

The input is streamed in 4 MiB slices; the output is assembled in the Worker and downloaded locally.

Formats
GLB → glTF
Worker
in your browser

Drop a GLB here

The glTF 2.0 binary container is read in the Worker; nodes, transforms, and triangle primitives are merged locally.

Choose a file

Max file size: 500 MB · No upload

No upload · File.slice() → Worker → chunked glTF output.

How it works

  1. 1

    Drop a GLB file.

  2. 2

    The Worker parses the source and builds one indexed triangle mesh.

  3. 3

    A self-contained glTF JSON with an embedded base64 buffer is assembled.

  4. 4

    Download the .gltf locally. No upload is performed.

What the numbers mean

Units

Source coordinates are written as glTF numeric coordinates without rescaling. glTF conventionally uses metres; the converter does not convert source units.

Attributes

The glTF contains one mesh, one node, float32 positions, and uint32 triangle indices. GLB materials, colors, and normals are not written.

Printing notes

  • The output is a single .gltf file with an embedded buffer; no sibling .bin is produced.
  • glTF commonly uses metres; check the unit scale in the target viewer.
  • Keep the original source until the glTF is verified.

Questions

References

  • · GLB binary container layout
  • · glTF 2.0 specification